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Alexander Sierputowski
Alexander Sierputowski
GameDesign Artist
Cleveland, United States

Summary

I am currently studying at the Cleveland Institute of Art as an Interactive Media and Game Designer.
Having worked as a lead designer for a small group productions I have also created a few of my own games, I have experience in the Adobe suite, Auto Desk Suite, and Zbrush as well as extensive knowledge in sound design.

Skills

2D AnimationConcept DesignEnvironment DesignIllustrationStoryboarding3D Animation3D ModelingCharacter ModelingRiggingTexturingUV MappingGame DesignCharacter DesignCharacter AnimationGraphic DesignLevel DesignVideo EditingApp DevelopmentTeam ManagementSound DesignColor ManagementProject Management

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Flash
Flash
Premiere
Premiere
After Effects
After Effects
Animate
Animate
Audition
Audition
Maya
Maya
Mudbox
Mudbox
Revit
Revit
3DCoat
3DCoat
Keyshot
Keyshot
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
GameMaker: Studio
GameMaker: Studio
Final Cut Pro
Final Cut Pro
Toon Boom Studio
Toon Boom Studio
Cinema 4D
Cinema 4D
Construct 2
Construct 2

Productions

    • Video Game
      Gnome Bocce
    • Year
      2017
    • Role
      Lead Game Designer
    • Company
      Steel Doughnuts
    • Board & Card Games
      Nectar Collector
    • Year
      2015
    • Role
      Lead Designer and Illustrator
    • Company
      GameDirection
    • Board & Card Games
      USSR Poker Deck
    • Year
      2015
    • Role
      Illustrator
    • Company
      GameDirection
    • Board & Card Games
      Cliff Climber
    • Year
      2015
    • Role
      Designer and Artist
    • Company
      GameDirection

Experience

  • Gnome Bocce at Steel Doughnuts - Cleveland Institute of Art
    Cleveland, United States of America
    August 2016 - December 2016

    Lead Designer of the AR(augmented reality) game, Gnome Bocce created for a Game Production class over the fall semester. My roles were to keep the team on track and guide the art and feel of the game, working with 7 Programmers from Case Western Reserve University and 7 varying artists from Cleveland Institute of Art. Artist included Animators, Biomedical, Illustrators, and Game Designers.

    Using programs such as GitHub, Google Drive/Docs, Slacker, and Trello to aid in the workflow and smooth out the pipeline of the project. Communicating with constant updates to the design documents and clear understanding of the finnished project and the week goals.

  • Intern Mobile App Developer at Hyland Software
    Westlake, United States of America
    May 2014 - August 2014

    Lead Designer of a mobile app for a local Art Recreational Center, the Beck Center. The Goal was to design a scavenger hunt app that allowed parents and youth alike to learn more about the campus.